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Bundui

Fluid Particles Background

The Geometric Background component features a modern and sophisticated design, incorporating dynamic geometric shapes like triangles, squares, and polygons. These shapes subtly animate across the screen, adding a unique and engaging element to your website's background. Perfect for tech, creative, and professional websites, the geometric pattern adapts effortlessly to both light and dark themes, creating a sleek and visually striking experience for users.

Bundui Components

import { Button } from "@/components/ui/button";
import FluidParticlesBackground from "@/components/core/backgrounds/fluid-particles";

export default function WaveyBackgroundExample() {
  return (
    <FluidParticlesBackground className="flex aspect-16/9 items-center justify-center">
      <div className="z-10 space-y-4 text-center lg:space-y-6">
        <h4 className="text-2xl font-semibold text-black/80 lg:text-3xl dark:text-white/80">
          Bundui Components
        </h4>
        <Button>Discover Excellence</Button>
      </div>
    </FluidParticlesBackground>
  );
}

Installation

Install the following dependencies:
npm install clsx tailwind-merge
Copy and paste the following code into your project:
"use client";

import React, { useEffect, useRef } from "react";
import { cn } from "@/lib/utils";

interface CyberBackgroundProps {
  children?: React.ReactNode;
  particleCount?: number;
  noiseIntensity?: number;
  particleSize?: { min: number; max: number };
  className?: string;
}

function createNoise() {
  const permutation = [
    151, 160, 137, 91, 90, 15, 131, 13, 201, 95, 96, 53, 194, 233, 7, 225, 140,
    36, 103, 30, 69, 142, 8, 99, 37, 240, 21, 10, 23, 190, 6, 148, 247, 120,
    234, 75, 0, 26, 197, 62, 94, 252, 219, 203, 117, 35, 11, 32, 57, 177, 33,
    88, 237, 149, 56, 87, 174, 20, 125, 136, 171, 168, 68, 175, 74, 165, 71,
    134, 139, 48, 27, 166, 77, 146, 158, 231, 83, 111, 229, 122, 60, 211, 133,
    230, 220, 105, 92, 41, 55, 46, 245, 40, 244, 102, 143, 54, 65, 25, 63, 161,
    1, 216, 80, 73, 209, 76, 132, 187, 208, 89, 18, 169, 200, 196, 135, 130,
    116, 188, 159, 86, 164, 100, 109, 198, 173, 186, 3, 64, 52, 217, 226, 250,
    124, 123, 5, 202, 38, 147, 118, 126, 255, 82, 85, 212, 207, 206, 59, 227,
    47, 16, 58, 17, 182, 189, 28, 42, 223, 183, 170, 213, 119, 248, 152, 2, 44,
    154, 163, 70, 221, 153, 101, 155, 167, 43, 172, 9, 129, 22, 39, 253, 19, 98,
    108, 110, 79, 113, 224, 232, 178, 185, 112, 104, 218, 246, 97, 228, 251, 34,
    242, 193, 238, 210, 144, 12, 191, 179, 162, 241, 81, 51, 145, 235, 249, 14,
    239, 107, 49, 192, 214, 31, 181, 199, 106, 157, 184, 84, 204, 176, 115, 121,
    50, 45, 127, 4, 150, 254, 138, 236, 205, 93, 222, 114, 67, 29, 24, 72, 243,
    141, 128, 195, 78, 66, 215, 61, 156, 180,
  ];

  const p = new Array(512);
  for (let i = 0; i < 256; i++) p[256 + i] = p[i] = permutation[i];

  function fade(t: number) {
    return t * t * t * (t * (t * 6 - 15) + 10);
  }

  function lerp(t: number, a: number, b: number) {
    return a + t * (b - a);
  }

  function grad(hash: number, x: number, y: number, z: number) {
    const h = hash & 15;
    const u = h < 8 ? x : y;
    const v = h < 4 ? y : h === 12 || h === 14 ? x : z;
    return ((h & 1) === 0 ? u : -u) + ((h & 2) === 0 ? v : -v);
  }

  return {
    simplex3: (x: number, y: number, z: number) => {
      const X = Math.floor(x) & 255;
      const Y = Math.floor(y) & 255;
      const Z = Math.floor(z) & 255;

      x -= Math.floor(x);
      y -= Math.floor(y);
      z -= Math.floor(z);

      const u = fade(x);
      const v = fade(y);
      const w = fade(z);

      const A = p[X] + Y;
      const AA = p[A] + Z;
      const AB = p[A + 1] + Z;
      const B = p[X + 1] + Y;
      const BA = p[B] + Z;
      const BB = p[B + 1] + Z;

      return lerp(
        w,
        lerp(
          v,
          lerp(u, grad(p[AA], x, y, z), grad(p[BA], x - 1, y, z)),
          lerp(u, grad(p[AB], x, y - 1, z), grad(p[BB], x - 1, y - 1, z)),
        ),
        lerp(
          v,
          lerp(
            u,
            grad(p[AA + 1], x, y, z - 1),
            grad(p[BA + 1], x - 1, y, z - 1),
          ),
          lerp(
            u,
            grad(p[AB + 1], x, y - 1, z - 1),
            grad(p[BB + 1], x - 1, y - 1, z - 1),
          ),
        ),
      );
    },
  };
}

const COLOR_SCHEME = {
  light: {
    particle: {
      color: "rgba(0, 0, 0, 0.07)",
    },
    background: "rgba(255, 255, 255, 0.12)",
  },
  dark: {
    particle: {
      color: "rgba(255, 255, 255, 0.07)",
    },
    background: "rgba(0, 0, 0, 0.12)",
  },
} as const;

interface Particle {
  x: number;
  y: number;
  size: number;
  velocity: { x: number; y: number };
  life: number;
  maxLife: number;
}

export default function FluidParticlesBackground({
  children,
  particleCount = 2000,
  noiseIntensity = 0.003,
  particleSize = { min: 0.5, max: 2 },
  className,
}: CyberBackgroundProps) {
  const canvasRef = useRef<HTMLCanvasElement>(null);
  const noise = createNoise();

  useEffect(() => {
    const canvas = canvasRef.current;
    if (!canvas) return;

    const ctx = canvas.getContext("2d", { alpha: true });
    if (!ctx) return;

    const resizeCanvas = () => {
      const container = canvas.parentElement;
      if (!container) return;

      canvas.width = container.clientWidth;
      canvas.height = container.clientHeight;
    };

    resizeCanvas();

    const particles: Particle[] = Array.from({ length: particleCount }, () => ({
      x: Math.random() * canvas.width,
      y: Math.random() * canvas.height,
      size:
        Math.random() * (particleSize.max - particleSize.min) +
        particleSize.min,
      velocity: { x: 0, y: 0 },
      life: Math.random() * 100,
      maxLife: 100 + Math.random() * 50,
    }));

    const animate = () => {
      const isDark = document.documentElement.classList.contains("dark");
      const scheme = isDark ? COLOR_SCHEME.dark : COLOR_SCHEME.light;

      ctx.fillStyle = isDark
        ? "rgba(0, 0, 0, 0.1)"
        : "rgba(255, 255, 255, 0.1)";
      ctx.fillRect(0, 0, canvas.width, canvas.height);

      for (const particle of particles) {
        particle.life += 1;
        if (particle.life > particle.maxLife) {
          particle.life = 0;
          particle.x = Math.random() * canvas.width;
          particle.y = Math.random() * canvas.height;
        }

        const opacity =
          Math.sin((particle.life / particle.maxLife) * Math.PI) * 0.15;

        const n = noise.simplex3(
          particle.x * noiseIntensity,
          particle.y * noiseIntensity,
          Date.now() * 0.0001,
        );

        const angle = n * Math.PI * 4;
        particle.velocity.x = Math.cos(angle) * 2;
        particle.velocity.y = Math.sin(angle) * 2;

        particle.x += particle.velocity.x;
        particle.y += particle.velocity.y;

        if (particle.x < 0) particle.x = canvas.width;
        if (particle.x > canvas.width) particle.x = 0;
        if (particle.y < 0) particle.y = canvas.height;
        if (particle.y > canvas.height) particle.y = 0;

        ctx.fillStyle = isDark
          ? `rgba(255, 255, 255, ${opacity})`
          : `rgba(0, 0, 0, ${opacity})`;
        ctx.beginPath();
        ctx.arc(particle.x, particle.y, particle.size, 0, Math.PI * 2);
        ctx.fill();
      }

      requestAnimationFrame(animate);
    };

    animate();

    const handleResize = () => {
      resizeCanvas();
    };

    window.addEventListener("resize", handleResize);
    return () => window.removeEventListener("resize", handleResize);
  }, [particleCount, noiseIntensity, particleSize, noise]);

  return (
    <div
      className={cn(
        "relative w-full overflow-hidden",
        "bg-white dark:bg-black",
        className,
      )}
    >
      <canvas ref={canvasRef} className="absolute inset-0 w-full h-full" />
      {children}
    </div>
  );
}
Update the import paths to match your project setup.

Usage

import { Button } from "@/components/ui/button";
import FluidParticlesBackground from "@/components/core/backgrounds/fluid-particles";

export default function WaveyBackgroundExample() {
  return (
    <FluidParticlesBackground className="flex aspect-16/9 items-center justify-center">
      <div className="z-10 space-y-4 text-center lg:space-y-6">
        <h4 className="text-2xl font-semibold text-black/80 lg:text-3xl dark:text-white/80">
          Bundui Components
        </h4>
        <Button>Discover Excellence</Button>
      </div>
    </FluidParticlesBackground>
  );
}

Props

PropTypeDefault
className?
string
-
particleSize?
{ min: number; max: number }
{ min: 0.5, max: 2 }
noiseIntensity?
number
0.003
particleCount?
number
2000
children
React.ReactNode
-